1 #ifndef SimTK_SIMBODY_CONSTRAINT_WELD_H_     2 #define SimTK_SIMBODY_CONSTRAINT_WELD_H_    88 Real getAxisDisplayLength() 
const;
    98 const Transform& getDefaultFrameOnBody1() 
const;
   106 const Transform& getDefaultFrameOnBody2() 
const;
   123 Vec6 getPositionErrors(
const State&) 
const;
   124 Vec6 getVelocityErrors(
const State&) 
const;
   127 Vec6 getAccelerationErrors(
const State&) 
const;
   142 #endif // SimTK_SIMBODY_CONSTRAINT_WELD_H_ This is for arrays indexed by mobilized body number within a subsystem (typically the SimbodyMatterSu...
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
 
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
 
This is a fixed-length column vector designed for no-overhead inline computation. ...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:618
 
Six constraint equations. 
Definition: Constraint_Weld.h:60
 
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
 
This defines the base Constraint class and related classes, which are used to specify limitations on ...
 
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
 
A MobilizedBody is Simbody's fundamental body-and-joint object used to parameterize a system's motion...
Definition: MobilizedBody.h:168
 
This is the base class for all Constraint classes, which is just a handle for the underlying hidden i...
Definition: Constraint.h:66
 
Weld()
Default constructor creates an empty handle. 
Definition: Constraint_Weld.h:76