1 #ifndef SimTK_SIMMATH_COLLISION_DETECTION_ALGORITHM_H_     2 #define SimTK_SIMMATH_COLLISION_DETECTION_ALGORITHM_H_    68     virtual void processObjects
   100     :   
public std::map<std::pair<ContactGeometryTypeId, ContactGeometryTypeId>, 
   101                         CollisionDetectionAlgorithm*> 
   106     static AlgorithmMap algorithmMap;
   174                     Real xoffset, std::set<int>& insideFaces) 
const;
   176                          std::set<int>& insideFaces) 
const;
   194     void processBox(
const Vec3& center, 
Real radius2, 
   197                     std::set<int>& insideFaces) 
const;
   220                       const Transform& transform, std::set<int>& triangles1, 
   221                       std::set<int>& triangles2) 
const;
   225                              std::set<int>& triangles) 
const;
   228                   int index, 
int depth) 
const;
   229     static const int OUTSIDE = -1;
   230     static const int UNKNOWN = 0;
   231     static const int BOUNDARY = 1;
   232     static const int INSIDE = 2;
   252     static void addContact
   271 #endif // SimTK_SIMMATH_COLLISION_DETECTION_ALGORITHM_H_ virtual ~HalfSpaceTriangleMesh()
Definition: CollisionDetectionAlgorithm.h:163
 
This algorithm detects contacts between a ContactGeometry::HalfSpace and a ContactGeometry::Ellipsoid...
Definition: CollisionDetectionAlgorithm.h:129
 
This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with o...
Definition: Assembler.h:37
 
This algorithm detects contacts between a ContactGeometry::Sphere and a ContactGeometry::TriangleMesh...
Definition: CollisionDetectionAlgorithm.h:183
 
virtual ~HalfSpaceEllipsoid()
Definition: CollisionDetectionAlgorithm.h:132
 
This class represents a rectangular box with arbitrary position and orientation. 
Definition: OrientedBoundingBox.h:42
 
virtual ~ConvexConvex()
Definition: CollisionDetectionAlgorithm.h:241
 
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double. 
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
 
Includes internal headers providing declarations for the basic SimTK Core classes, including Simmatrix. 
 
The Array_<T> container class is a plug-compatible replacement for the C++ standard template library ...
Definition: Array.h:53
 
virtual ~HalfSpaceSphere()
Definition: CollisionDetectionAlgorithm.h:116
 
A CollisionDetectionAlgorithm implements an algorithm for detecting overlaps between pairs of Contact...
Definition: CollisionDetectionAlgorithm.h:43
 
This algorithm detects contacts between a ContactGeometry::HalfSpace and a ContactGeometry::TriangleM...
Definition: CollisionDetectionAlgorithm.h:160
 
This is the header file that every Simmath compilation unit should include first. ...
 
virtual ~SphereTriangleMesh()
Definition: CollisionDetectionAlgorithm.h:186
 
This algorithm detects contacts between two ContactGeometry::Convex objects. 
Definition: CollisionDetectionAlgorithm.h:238
 
This algorithm detects contacts between two ContactGeometry::TriangleMesh objects. 
Definition: CollisionDetectionAlgorithm.h:204
 
This algorithm detects contacts between a ContactGeometry::HalfSpace and a ContactGeometry::Sphere. 
Definition: CollisionDetectionAlgorithm.h:113
 
virtual ~SphereSphere()
Definition: CollisionDetectionAlgorithm.h:147
 
This algorithm detects contacts between two ContactGeometry::Sphere objects. 
Definition: CollisionDetectionAlgorithm.h:144
 
This class represents a small matrix whose size is known at compile time, containing elements of any ...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:620
 
virtual ~TriangleMeshTriangleMesh()
Definition: CollisionDetectionAlgorithm.h:207
 
#define SimTK_SIMMATH_EXPORT
Definition: SimTKmath/include/simmath/internal/common.h:64
 
virtual ~CollisionDetectionAlgorithm()
Definition: CollisionDetectionAlgorithm.h:52