Simbody  3.5
SimTK::Transform_< P > Member List

This is the complete list of members for SimTK::Transform_< P >, including all inherited members.

asMat34() const SimTK::Transform_< P >inline
compose(const Transform_ &X_FY) const SimTK::Transform_< P >inline
compose(const InverseTransform_< P > &X_FY) const SimTK::Transform_< P >inline
invert() const SimTK::Transform_< P >inline
operator*(const Transform_< P > &X_BF, const Vec< 3, P, S > &s_F)SimTK::Transform_< P >related
operator*(const Transform_< P > &X_BF, const Vec< 4, P, S > &a_F)SimTK::Transform_< P >related
operator*(const Transform_< P > &X, const VectorBase< E > &v)SimTK::Transform_< P >related
operator*(const Transform_< P > &X1, const Transform_< P > &X2)SimTK::Transform_< P >related
operator+(const Transform_< P > &X_BF, const Vec< 3, P, S > &offset_B)SimTK::Transform_< P >related
operator+(const Vec< 3, P, S > &offset_B, const Transform_< P > &X_BF)SimTK::Transform_< P >related
operator+=(const Vec< 3, P, S > &offset_B)SimTK::Transform_< P >inline
operator-(const Transform_< P > &X_BF, const Vec< 3, P, S > &offset_B)SimTK::Transform_< P >related
operator-=(const Vec< 3, P, S > &offset_B)SimTK::Transform_< P >inline
operator<<(std::ostream &, const Transform_< P > &)SimTK::Transform_< P >related
operator=(const InverseTransform_< P > &X)SimTK::Transform_< P >inline
operator==(const Transform_< P > &X1, const Transform_< P > &X2)SimTK::Transform_< P >related
operator~() const SimTK::Transform_< P >inline
operator~()SimTK::Transform_< P >inline
p() const SimTK::Transform_< P >inline
pInv() const SimTK::Transform_< P >inline
R() const SimTK::Transform_< P >inline
RInv() const SimTK::Transform_< P >inline
set(const Rotation_< P > &R, const Vec< 3, P > &p)SimTK::Transform_< P >inline
setP(const Vec< 3, P > &p)SimTK::Transform_< P >inline
setPInv(const Vec< 3, P > &p_FB)SimTK::Transform_< P >inline
setToNaN()SimTK::Transform_< P >inline
setToZero()SimTK::Transform_< P >inline
shiftBaseStationToFrame(const Vec< 3, P > &sB) const SimTK::Transform_< P >inline
shiftFrameStationToBase(const Vec< 3, P > &sF) const SimTK::Transform_< P >inline
T() const SimTK::Transform_< P >inline
toMat34() const SimTK::Transform_< P >inline
toMat44() const SimTK::Transform_< P >inline
Transform_()SimTK::Transform_< P >inline
Transform_(const Rotation_< P > &R, const Vec< 3, P > &p)SimTK::Transform_< P >inline
Transform_(const Rotation_< P > &R)SimTK::Transform_< P >inline
Transform_(const Vec< 3, P > &p)SimTK::Transform_< P >inline
updInvert()SimTK::Transform_< P >inline
updP()SimTK::Transform_< P >inline
updR()SimTK::Transform_< P >inline
updRInv()SimTK::Transform_< P >inline
updT()SimTK::Transform_< P >inline
x() const SimTK::Transform_< P >inline
xformBaseVecToFrame(const Vec< 3, P > &vB) const SimTK::Transform_< P >inline
xformFrameVecToBase(const Vec< 3, P > &vF) const SimTK::Transform_< P >inline
y() const SimTK::Transform_< P >inline
z() const SimTK::Transform_< P >inline