| calcArea() const  | SimTK::Geo::Triangle_< P > | inline | 
  | calcAreaSqr() const  | SimTK::Geo::Triangle_< P > | inline | 
  | calcBoundingSphere() const  | SimTK::Geo::Triangle_< P > | inline | 
  | calcUnitNormal() const  | SimTK::Geo::Triangle_< P > | inline | 
  | findCentroid() const  | SimTK::Geo::Triangle_< P > | inline | 
  | findNearestPoint(const Vec3P &position, Vec2P &uv) const  | SimTK::Geo::Triangle_< P > | inline | 
  | findPoint(const Vec2P &uv) const  | SimTK::Geo::Triangle_< P > | inline | 
  | getEdge(int i) const  | SimTK::Geo::Triangle_< P > | inline | 
  | getVertex(int i) const  | SimTK::Geo::Triangle_< P > | inline | 
  | intersectsRay(const Vec3P &origin, const UnitVec3P &direction, RealP &distance, Vec2P &uv) const  | SimTK::Geo::Triangle_< P > | inline | 
  | intersectsTriangle(const Triangle_< P > &other, LineSeg_< P > &seg, bool &isCoplanar) const  | SimTK::Geo::Triangle_< P > |  | 
  | operator[](int i) const  | SimTK::Geo::Triangle_< P > | inline | 
  | operator[](int i) | SimTK::Geo::Triangle_< P > | inline | 
  | overlapsTriangle(const Triangle_< P > &other) const  | SimTK::Geo::Triangle_< P > |  | 
  | setVertex(int i, const Vec3P &p) | SimTK::Geo::Triangle_< P > | inline | 
  | setVertices(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2) | SimTK::Geo::Triangle_< P > | inline | 
  | setVertices(const Vec3P *vertices) | SimTK::Geo::Triangle_< P > | inline | 
  | Triangle_() | SimTK::Geo::Triangle_< P > | inline | 
  | Triangle_(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2) | SimTK::Geo::Triangle_< P > | inline | 
  | Triangle_(const Vec3P *vertices) | SimTK::Geo::Triangle_< P > | inlineexplicit | 
  | Triangle_(const Vec3P **vertexPointers) | SimTK::Geo::Triangle_< P > | inlineexplicit | 
  | updVertex(int i) | SimTK::Geo::Triangle_< P > | inline |