Simbody  3.5
SimTK::Geo::Triangle_< P > Member List

This is the complete list of members for SimTK::Geo::Triangle_< P >, including all inherited members.

calcArea() const SimTK::Geo::Triangle_< P >inline
calcAreaSqr() const SimTK::Geo::Triangle_< P >inline
calcBoundingSphere() const SimTK::Geo::Triangle_< P >inline
calcUnitNormal() const SimTK::Geo::Triangle_< P >inline
findCentroid() const SimTK::Geo::Triangle_< P >inline
findNearestPoint(const Vec3P &position, Vec2P &uv) const SimTK::Geo::Triangle_< P >inline
findPoint(const Vec2P &uv) const SimTK::Geo::Triangle_< P >inline
getEdge(int i) const SimTK::Geo::Triangle_< P >inline
getVertex(int i) const SimTK::Geo::Triangle_< P >inline
intersectsRay(const Vec3P &origin, const UnitVec3P &direction, RealP &distance, Vec2P &uv) const SimTK::Geo::Triangle_< P >inline
intersectsTriangle(const Triangle_< P > &other, LineSeg_< P > &seg, bool &isCoplanar) const SimTK::Geo::Triangle_< P >
operator[](int i) const SimTK::Geo::Triangle_< P >inline
operator[](int i)SimTK::Geo::Triangle_< P >inline
overlapsTriangle(const Triangle_< P > &other) const SimTK::Geo::Triangle_< P >
setVertex(int i, const Vec3P &p)SimTK::Geo::Triangle_< P >inline
setVertices(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2)SimTK::Geo::Triangle_< P >inline
setVertices(const Vec3P *vertices)SimTK::Geo::Triangle_< P >inline
Triangle_()SimTK::Geo::Triangle_< P >inline
Triangle_(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2)SimTK::Geo::Triangle_< P >inline
Triangle_(const Vec3P *vertices)SimTK::Geo::Triangle_< P >inlineexplicit
Triangle_(const Vec3P **vertexPointers)SimTK::Geo::Triangle_< P >inlineexplicit
updVertex(int i)SimTK::Geo::Triangle_< P >inline