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    Simbody
    3.5
    
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This is the complete list of members for SimTK::Geo::Point_< P >, including all inherited members.
| calcApproxBoundingSphere(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | static | 
| calcApproxBoundingSphere(const std::vector< Vec3P > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcApproxBoundingSphereIndirect(const Array_< const Vec3P * > &points) | SimTK::Geo::Point_< P > | static | 
| calcApproxBoundingSphereIndirect(const std::vector< const Vec3P * > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcAxisAlignedBoundingBox(const Array_< Vec3P > &points, Array_< int > &support) | SimTK::Geo::Point_< P > | static | 
| calcAxisAlignedBoundingBox(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcAxisAlignedBoundingBoxIndirect(const Array_< const Vec3P * > &points, Array_< int > &support) | SimTK::Geo::Point_< P > | static | 
| calcAxisAlignedBoundingBoxIndirect(const Array_< const Vec3P * > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const Vec3P &p) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const Vec3P &p0, const Vec3P &p1) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, const Vec3P &p3) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const std::vector< Vec3P > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const std::vector< const Vec3P * > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const Vec3P &p0, Array_< int > &which) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, Array_< int > &which) | SimTK::Geo::Point_< P > | static | 
| calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, bool forceCircumsphere, Array_< int > &which) | SimTK::Geo::Point_< P > | static | 
| calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, const Vec3P &p3, bool forceCircumsphere, Array_< int > &which) | SimTK::Geo::Point_< P > | static | 
| calcBoundingSphere(const Array_< Vec3P > &points, Array_< int > &which) | SimTK::Geo::Point_< P > | static | 
| calcBoundingSphereIndirect(const Array_< const Vec3P * > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcBoundingSphereIndirect(const Array_< const Vec3P * > &points, Array_< int > &which) | SimTK::Geo::Point_< P > | static | 
| calcCentroid(const Array_< Vec3P > &points_F) | SimTK::Geo::Point_< P > | static | 
| calcCentroidIndirect(const Array_< const Vec3P * > &points_F) | SimTK::Geo::Point_< P > | static | 
| calcCovariance(const Array_< Vec3P > &points_F, Vec3P ¢roid, SymMat33P &covariance) | SimTK::Geo::Point_< P > | static | 
| calcCovarianceIndirect(const Array_< const Vec3P * > &points_F, Vec3P ¢roid, SymMat33P &covariance) | SimTK::Geo::Point_< P > | static | 
| calcDistance(const Vec3P &p2) const | SimTK::Geo::Point_< P > | inline | 
| calcDistance(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcOrientedBoundingBox(const Array_< Vec3P > &points, Array_< int > &support, bool optimize=true) | SimTK::Geo::Point_< P > | static | 
| calcOrientedBoundingBox(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcOrientedBoundingBoxIndirect(const Array_< const Vec3P * > &points, Array_< int > &support, bool optimize=true) | SimTK::Geo::Point_< P > | static | 
| calcOrientedBoundingBoxIndirect(const Array_< const Vec3P * > &points, bool optimize=true) | SimTK::Geo::Point_< P > | inlinestatic | 
| calcPrincipalComponents(const Array_< Vec3P > &points_F, TransformP &X_FP) | SimTK::Geo::Point_< P > | static | 
| calcPrincipalComponentsIndirect(const Array_< const Vec3P * > &points_F, TransformP &X_FP) | SimTK::Geo::Point_< P > | static | 
| findAxisAlignedExtremePoints(const Array_< Vec3P > &points, int least[3], int most[3], Vec3P &low, Vec3P &high) | SimTK::Geo::Point_< P > | static | 
| findAxisAlignedExtremePointsIndirect(const Array_< const Vec3P * > &points, int least[3], int most[3], Vec3P &low, Vec3P &high) | SimTK::Geo::Point_< P > | static | 
| findDistanceSqr(const Vec3P &p2) const | SimTK::Geo::Point_< P > | inline | 
| findDistanceSqr(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | inlinestatic | 
| findExtremePoints(const Array_< Vec3P > &points, const UnitVec3P &direction, int &least, int &most, RealP &leastCoord, RealP &mostCoord) | SimTK::Geo::Point_< P > | static | 
| findExtremePointsIndirect(const Array_< const Vec3P * > &points, const UnitVec3P &direction, int &least, int &most, RealP &leastCoord, RealP &mostCoord) | SimTK::Geo::Point_< P > | static | 
| findMidpoint(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | inlinestatic | 
| findOrientedExtremePoints(const Array_< Vec3P > &points_F, const RotationP &R_FB, int least[3], int most[3], Vec3P &low_B, Vec3P &high_B) | SimTK::Geo::Point_< P > | static | 
| findOrientedExtremePointsIndirect(const Array_< const Vec3P * > &points_F, const RotationP &R_FB, int least[3], int most[3], Vec3P &low_B, Vec3P &high_B) | SimTK::Geo::Point_< P > | static | 
| findSupportPoint(const Array_< Vec3P > &points, const UnitVec3P &direction, int &most, RealP &mostCoord) | SimTK::Geo::Point_< P > | static | 
| findSupportPointIndirect(const Array_< const Vec3P * > &points, const UnitVec3P &direction, int &most, RealP &mostCoord) | SimTK::Geo::Point_< P > | static | 
| getLocation() const | SimTK::Geo::Point_< P > | inline | 
| Point_() | SimTK::Geo::Point_< P > | inline | 
| Point_(const Vec3P &location) | SimTK::Geo::Point_< P > | inline | 
| pointsAreNumericallyCoincident(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | inlinestatic | 
| pointsAreNumericallyCoincident(const Vec3P &p1, const Vec3P &p2, RealP tol) | SimTK::Geo::Point_< P > | inlinestatic | 
| setLocation(const Vec3P &location) | SimTK::Geo::Point_< P > | inline |